#ifndef __DIRECTSOUND_H__
#define __DIRECTSOUND_H__
/////////////////
//include
/////////////////
#include"Scene.h"
#include<dsound.h>
/////////////////
//const
/////////////////

/////////////////
//class
/////////////////
class DirectSound :public Scene
{
public:
	DirectSound();
	~DirectSound();
	void Init();
	void ContentLoad(Device* device);
	void Update() ;
	void Draw(DeviceContext* device_context) ;

	void SetHwnd(HWND hwnd){this->hwnd = hwnd;}
private:
	IDirectSound8* direct_sound;
	HWND hwnd;
};
#endif __DIRECTSOUND_H__
